11 Tips for Learning How to Be a Nurse
Nursing is not just a career but a calling that requires compassion, resilience, and a dedication to lifelong learning.
Nursing is not just a career but a calling that requires compassion, resilience, and a dedication to lifelong learning.
Some of the most popular trends in education include Social-Emotional Learning, blended learning, and sustainable teaching.
The classroom’s role in empowering the future climate workforce contributed by Bob Powell, founder and CEO, Brightmark The world is amid a climate crisis that demands urgent action. Around the globe, members of the United Nations are striving toward 17 Sustainable Development Goals, including affordable and clean energy, sustainable cities and communities, and climate action….
Wonder Share Presentory is tool that helps teachers create more engaging video presentations for students.
Using a VPN offers several key advantages for students, including preventing sensitive data and helping ensure safer online browsing.
[Updated October 2023] contributed by Justin Marquis, Ph.D In ‘Only Disconnect,’ Andrew Reiner, writing for The Chronicle of Higher Education, lamented the state of American youth, particularly their preoccupation with social media. By the end of his article, Reiner advocated for social media Sabbaths, in which students would disconnect from their networks to more deeply engage…
Piaget’s stages of cognitive development include the sensorimotor, preoperational, concrete operational, and formal operational stage.
3 major brain elements help control what information your brain takes in: the reticular activating system, limbic system, and dopamine.
Setting the purpose for reading is crucial as it provides focus and direction, guiding readers to engage actively with the text.
From building trust and relationships to cultivating responsibility, here are 6 strategies for working with your most ‘difficult’ students.
Examples of assistive technology for the classroom include sip and puff systems, enlarged keys keyboard, and signaling devices.
The term ‘gamification’ first gained widespread usage in 2010 referring to incorporation of social/reward aspects of games into software.
End of content
End of content